Designing Learning Experiences
For educators, facilitators, and L&D folks who want things to actually stick.
I've run 300+ sessions - workshops, keynotes, courses, offsites - and I've become slightly obsessed with why some experiences land while others just fill time. These pieces are about the craft of making learning actually work.
Featured reads
Yale’s Bad Bunny course reveals the future of learning
Pop culture becomes the doorway, not the destination. When you’re vibing to the rhythm but absorbing something deeper.

What Brian Eno knows about learning (that we’ve forgotten)
The ambient music pioneer’s new theory about art as “adult play” reveals why case studies don’t stick - and what does.

The case for all-age everything: lessons from PBS Kids
I’m shopping for my 4-year-old and keep thinking “I wish they made that in Dad size.” Kids get the coolest stuff. Better fashion, cooler TV shows, more playful everything. Why do we assume adults want boring? Maybe we become boring, but that may be because of our surroundings. Take “City

Always do a run-through. No exceptions.
24 hours before our big workshop, we spotted a problem that could’ve killed the room. One case study had to go. Here’s why the final check saved us from disaster.

What Hot Ones, Masterclass, and Liquid Death have in common
They all won by breaking the rules of format. The best formats feel obvious after the fact, but they’re hard to get right.

Keep exploring
These are just the starting points. Dive deeper:
Or see what we build at Wavetable.
Groove Theory often explores how creative ideas find their rhythm - including in learning design.




