Learning, Education & Growth
How Nintendo taught 40 million people without a manual
It’s 1985. Nintendo is either about to save the gaming industry or disappear. Everything depends on getting one thing
For educators, facilitators, and L&D folks who want things to actually stick.
I've run 300+ sessions - workshops, keynotes, courses, offsites - and I've become slightly obsessed with why some experiences land while others just fill time. These pieces are about the craft of making learning actually work.
The essential reads on learning design
Practical playbooks for designing learning
Tools and templates for learning designers
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Everything on learning design and education